So far, I have done two tasks for the club. Douglas Selent, the club advisor, said students have been working on “different types of projectile effects” and “(the ability for tanks) to bounce off of (walls).” This means that the reimagined version will allow a single player to control the tank with a keyboard instead of a Wii Remote. Regarding the team’s re-creation, Lincoln Schroeder, the president, said his team of ten members is working toward bringing the same gameplay experience from the Wii to the PC.
This involves planning when to attack and defend, as if it were chess. The player thinks of ways to move their miniature tank in a level’s toy-like stage around wooden block walls. The game itself is not complex, but there are different strategies on how to play. I remember playing the game during my childhood. Once the player or players destroy all enemy tanks, they continue to the next level. It aims with motion controls, drops mines and fires missiles with button inputs, and drives the tank with the remote’s control pad. According to MobyGames, a video game information website, the “Tanks!” utilizes a Wii Remote as the main controller. This semester at UW-Platteville’s Game Development Club, a project is underway for a reimagined version of Wii Play’s minigame “Tanks!” To accomplish this, members, including myself, work as a team with various tasks.īefore I discuss the club’s remake, I am going to explain the original game.